using UnityEngine;
using System.Collections;

public class RespawnOnPlayerDeath : MonoBehaviour {
	// Use this for initialization
	void Start () {
		GenerateObjects.originalLocations.Add( this.transform.position );
		GenerateObjects.originalTags.Add( this.tag );
		GenerateObjects.everyEnemy.Add ( this.gameObject );
	}
	
	// Update is called once per frame
	void Update () {
		// ....
	}
}
